If you ever try to use Unity's particle system in 2D, you'll find that it doesn't quite work the same way as in 3D.
|
Simple particle system, straight out of the box. |
Sometimes
Unity is a joy to use: it does all the hard work. For example,
Particle System is an amazing feature. You want smoke? Particle system
is your answer. Rain? Particle system. Squirting blood? Why not a
particle system; that's what some people use.
However, sometimes Unity is a pain. Adding a seemingly straight forward feature takes days of research on the web.